Target Focus vs No Target Focus: Difference between revisions

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(Created page with "Target Focus [ON]: thumb ● Much easier time Tracking your opponents ● FOV Can be altered to your liking, though not very flexible ● 2 or 3 Different Angles you can choose from ● Movement and positioning is solely based on your opponent ● Very hard to get out of corners ● You will need Center Control much more often ● You cannot throw punches or dodges at angles ● Punches will land more often up close...")
 
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Target Focus [ON]:
+
=== Target Focus on ===
 
[[File:Screenshot 2023-10-14 041658.png|thumb]]
 
[[File:Screenshot 2023-10-14 041658.png|thumb]]
−
● Much easier time Tracking your opponents
+
* Much easier time Tracking your opponents
  ⚫
* FOV Can be altered to your liking, though not very flexible
  ⚫
* 2 or 3 Different Angles you can choose from
  ⚫
* Movement and positioning is solely based on your opponent
  ⚫
* Very hard to get out of corners
  ⚫
* You will need Center Control much more often
  +
* You cannot throw punches or dodges at angles
  ⚫
* Punches will land more often up close
  ⚫
* Dodging feels smoother
  ⚫
* Power Punches will hit more often
   
⚫
● FOV Can be altered to your liking, though not very flexible
 
   
  ⚫
=== Target focus off ===
⚫
● 2 or 3 Different Angles you can choose from
 
  ⚫
* A bit harder to Track your opponents (Mobile is MUCH harder)
−  
  ⚫
* FOV is much more Flexible
⚫
● Movement and positioning is solely based on your opponent
 
  ⚫
* An Infinite number of Angles you can play from
−  
  ⚫
* Movement and Positioning is Free
⚫
● Very hard to get out of corners
 
  ⚫
* Easy to get out of Corners or Ropes
−  
−
● You will need Center Control much more often
+
* You will not need Center Control to keep a fight in your favor
  ⚫
* You can Throw Punches and Dodges at Various Angles
−  
−
● You cannot throw punches or dodges at angles
+
* Sometimes you will miss your Punches at weird angles
  ⚫
* Dodges feel more controlled, but less smooth
−  
−
● Punches will land more often up close
+
* Power Punches will miss more depending on your aim
−  
⚫
● Dodging feels smoother
 
−  
⚫
● Power Punches will hit more often
 
−  
−  
⚫
Target focus [OFF]:
 
−  
⚫
● A bit harder to Track your opponents (Mobile is MUCH harder)
 
−  
⚫
● FOV is much more Flexible
 
−  
⚫
● An Infinite number of Angles you can play from
 
−  
⚫
● Movement and Positioning is Free
 
−  
⚫
● Easy to get out of Corners or Ropes
 
−  
⚫
● You will not need Center Control to keep a fight in your favor
 
−  
⚫
● You can Throw Punches and Dodges at Various Angles
 
−  
−
● Sometimes you will miss your Punches at weird angles
 
−  
⚫
● Dodges feel more controlled, but less smooth
 
−  
⚫
● Power Punches will miss more depending on your aim
 
−  
−  
−
credits- Crieno
 

Latest revision as of 20:48, 16 October 2023

Target Focus on

Screenshot 2023-10-14 041658.png
  • Much easier time Tracking your opponents
  • FOV Can be altered to your liking, though not very flexible
  • 2 or 3 Different Angles you can choose from
  • Movement and positioning is solely based on your opponent
  • Very hard to get out of corners
  • You will need Center Control much more often
  • You cannot throw punches or dodges at angles
  • Punches will land more often up close
  • Dodging feels smoother
  • Power Punches will hit more often


Target focus off

  • A bit harder to Track your opponents (Mobile is MUCH harder)
  • FOV is much more Flexible
  • An Infinite number of Angles you can play from
  • Movement and Positioning is Free
  • Easy to get out of Corners or Ropes
  • You will not need Center Control to keep a fight in your favor
  • You can Throw Punches and Dodges at Various Angles
  • Sometimes you will miss your Punches at weird angles
  • Dodges feel more controlled, but less smooth
  • Power Punches will miss more depending on your aim